Jacek Matulewski - Real-time 3D Graphics. Modern OpenGL
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REAL-TIME 3D GRAPHICS. MODERN OPENGL - JACEK MATULEWSKI


Discover the fascinating world of three-dimensional graphics with Jacek Matulewski's book! This publication is the perfect guide for both beginner and advanced programmers who want to explore the secrets of OpenGL. Learn about the latest versions of this popular programming interface and create your own impressive 3D graphics applications. Whether you are a computer science student or an experienced developer, this book will provide you with the necessary knowledge and skills.


  • Up-to-date knowledge: Learn the latest version of OpenGL (from 3.3 onwards, including 4.*).
  • Practical skills: Learn how to create applications with 3D graphics.
  • Shader programming: Master shader programming in GLSL.
  • Theoretical foundations: Gain knowledge of matrix calculus necessary in 3D graphics.
  • Phong lighting model: Learn how to implement the Phong lighting model.
  • Academic textbook: Ideal as teaching material at universities.


Jacek Matulewski's book is a comprehensive introduction to OpenGL, a programming interface for creating applications with 3D graphics. In recent years, OpenGL has undergone a major reform, making many older publications obsolete. This book presents the new version of OpenGL (from version 3.3 onwards, including version 4.*) in a way that is accessible to both beginner and experienced 3D graphics programmers. It can be treated as an academic textbook, which uses OpenGL to discuss the basic concepts of 3D graphics.


The author, Jacek Matulewski, focuses in his publication on the practical application of OpenGL, teaching how to create applications using three-dimensional graphics. Readers will learn how to program shaders in GLSL and will learn the theoretical foundations of matrix calculus, which are essential in three-dimensional graphics. The book also discusses the Phong lighting model and teaches how to implement it. As a result, readers will gain comprehensive knowledge and skills needed to create advanced graphics applications.


Wydawnictwo Naukowe PWN, known for its high-quality scientific and educational publications, offers readers another valuable publication. The book "Real-time 3D Graphics. Modern OpenGL" is not only a textbook, but also an inspiration to create your own innovative graphic projects. Thanks to this book, the world of 3D graphics will become more accessible and understandable.


This book is ideal for computer science students, programmers and anyone interested in 3D graphics. Basic knowledge of programming in C++ and knowledge of programming for Windows is required. The publication contains 296 pages in 165x234 mm format, is paperback and was published in 2021.

CARUNO-2025-12-07-00:04:43 cu

Specifications

Topic3D graphics, programming
AuthorJacek Matulewski
Languagepolski
Themegrafika 3d, programowanie
MaterialPapier
PublisherWydawnictwo Naukowe PWN
ISBN9788301179663
Bindingbroszurowa
Number of pages296
Format165x234 mm
Year of publication2021

Jacek Matulewski - Real-time 3D Graphics. Modern OpenGL

26.19 £

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EAN: 9788301179663

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