
GAME PROGRAMMING. DESIGN PATTERNS - ROBERT NYSTROM
Enter the world of game creation with Robert Nystrom's book! Discover proven design patterns that will revolutionize your programming process. Learn code optimization techniques and create games that will delight players around the world. This book is the key to success in the gaming industry!
- Optimize the game creation process
- Simplify complex code
- Apply proven design patterns
- Increase code readability and speed
- Focus on creating innovative solutions
- Leverage the experience of an industry expert
- Create games that players will love
The book "Game Programming. Design Patterns" is a compendium of knowledge for every programmer who wants to create games at the highest level. The author, Robert Nystrom, shares his rich experience gained while working on hits such as the Madden game series. With this book, you will learn how to avoid common mistakes and create code that is not only effective but also easy to understand and modify.
In the book, you will find a discussion of classic and universal programming patterns, as well as thirteen design patterns essential in the game programming process. Each pattern is presented in a practical way, with examples of application in specific situations. Thanks to this, you will be able to immediately use the acquired knowledge in your projects.
Wydawnictwo Naukowe PWN, known for its high-quality scientific and popular science publications, puts in your hands a book that will revolutionize your way of thinking about game programming. "Game Programming. Design Patterns" is an investment in your future as a game programmer. Don't wait, grab this book and start creating games that will conquer the world!
Discover the secrets of game creation with the book "Game Programming. Design Patterns" and become a master in your field! Apply proven design patterns, optimize your code, and create games that will delight players around the world. This book is the key to success in the gaming industry!
Specifications
| Topic | game programming |
| Author | Robert Nystrom |
| Theme | programowanie gier |
| Publisher | Wydawnictwo Naukowe PWN |
| ISBN | 9788301210373 |
| Binding | broszurowa |
| Number of pages | 380 |
| Format | 246x212 mm |
| Year of publication | 2020 |
Robert Nystrom - Game Programming. Design Patterns
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EAN: 9788301210373
